Dungeon gear, crafted gear or an extendable weapon — what each one gives, what enhancing it really costs, and what to do slot by slot.
A general guide for every class. Item names, sources, stat lines, enhancement caps, reach and costs come from the game data; which stats to roll on each slot is in the Gear section of your class guide.
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Gold gear comes from dungeons, from crafting, or as an extendable weapon. The source decides how many stat lines an item rolls and how far it can be enhanced — two items of the same item level have the same base stats.
Dungeon gear
Vakron Helm
Vakron Sky Island · Abyssal Forge: Ludra
Item level
70
Stat lines
4
Max level
+18
Details
Base stats
Max HP 175
Defense 388
Enhancement adds
+10Max HP +162 · Defense +200
+15Max HP +247 · Defense +304
+18Max HP +61 · HP Increase +150 · Defense +61 · Damage Tolerance +1.5%
4 random stat lines and 4 skill lines, rolled from:
Incoming Healing Boost 14.4%–16.6%
Double Chance 1.6%–1.9%
Endurance 2.4%–2.8%
Damage Rate 1.6%–1.9%
Perfect Resist 3%–3.5%
Status Effect Resist 5.1%–6%
Weapon Damage Tolerance 5.8%–6.7%
Dexterity 9–17
Constitution 15–24
Willpower 9–17
Attack 16–25
Critical Hit 25–36
Accuracy 34–46
Defense 200–237
Evasion 20–30
Critical Damage Defense 205–243
Back Attack Defense 205–243
Front Attack Defense 205–243
Critical Hit Resist 36–48
Block 20–30
Max MP 76–94
Max HP 154–184
MP Regen 18–28
HP Regen 36–48
Aulamus Greatsword
Urugugu Canyon · Abyssal Forge: Ludra
Item level
70
Stat lines
4
Max level
+18
Details
Base stats
Block 150
Critical Hit 150
Attack 413
Accuracy 100
Enhancement adds
+10Attack +79
+15Attack +119
+18Damage Boost +3% · Attack +30
4 random stat lines and 4 skill lines, rolled from:
Combat Speed 9.7%–11.2%
Damage Boost 5.4%–6.3%
Multi-Hit Chance 7.2%–8.3%
Weapon Damage Boost 7.2%–8.3%
Status Effect Chance 19.2%–22.1%
Might 19–29
Precision 19–29
Attack 33–45
Critical Hit 51–66
Additional Critical Damage 72–90
Back Attack Damage 72–90
Front Attack Damage 72–90
Accuracy 68–85
Block 41–54
Max MP 153–183
Max HP 308–361
Nuakum Helm
Ferocious Horn Den · Abyssal Forge: Ludra
Item level
86
Stat lines
4
Max level
+20
Details
Base stats
Max HP 215
Defense 477
Enhancement adds
+10Max HP +200 · Defense +250
+15Max HP +304 · Defense +375
+20Max HP +125 · HP Increase +250 · Defense +125 · Damage Tolerance +2.5%
4 random stat lines and 4 skill lines, rolled from:
Incoming Healing Boost 15.8%–18.2%
Double Chance 1.8%–2.1%
Endurance 2.6%–3.1%
Damage Rate 1.8%–2.1%
Perfect Resist 3.3%–3.8%
Status Effect Resist 5.6%–6.5%
Weapon Damage Tolerance 6.3%–7.3%
Dexterity 10–19
Constitution 16–25
Willpower 10–19
Attack 18–28
Critical Hit 28–39
Accuracy 37–50
Defense 218–258
Evasion 21–31
Critical Damage Defense 224–265
Back Attack Defense 224–265
Front Attack Defense 224–265
Critical Hit Resist 39–52
Block 22–32
Max MP 84–104
Max HP 168–200
MP Regen 20–30
HP Regen 39–52
Abyssal Claymore
Abyssal Forge: Ludra
Item level
86
Stat lines
4
Max level
+20
Details
Base stats
Block 150
Critical Hit 150
Attack 508
Accuracy 100
Enhancement adds
+10Attack +96
+15Attack +146
+20Damage Boost +5% · Attack +61
4 random stat lines and 4 skill lines, rolled from:
Combat Speed 10.6%–12.3%
Damage Boost 6%–6.9%
Multi-Hit Chance 7.9%–9.1%
Weapon Damage Boost 7.9%–9.1%
Status Effect Chance 21%–24.2%
Might 21–31
Precision 21–31
Attack 36–48
Critical Hit 56–71
Additional Critical Damage 78–97
Back Attack Damage 78–97
Front Attack Damage 78–97
Accuracy 75–93
Block 45–59
Max MP 168–200
Max HP 337–395
Extendable weapons
Kromede Claymore
Fire Temple
Item level
43
Stat lines
3
Max level
+15
Reach
+2 m
Details
Base stats
Block 150
Critical Hit 150
Attack 251
Accuracy 100
Enhancement adds
+10Attack +47
+15Attack +72
3 random stat lines and 3 skill lines, rolled from:
Combat Speed 8.2%–9.5%
Damage Boost 4.6%–5.3%
Multi-Hit Chance 6.1%–7%
Weapon Damage Boost 6.1%–7%
Status Effect Chance 16.2%–18.7%
Might 16–25
Precision 16–25
Attack 28–39
Critical Hit 43–56
Additional Critical Damage 60–76
Back Attack Damage 60–76
Front Attack Damage 60–76
Accuracy 58–74
Block 35–47
Max MP 129–155
Max HP 260–306
Enraged Kromede Claymore
Fire Temple · Abyssal Forge: Ludra
Item level
86
Stat lines
3
Max level
+20
Reach
+2 m
Details
Base stats
Block 150
Critical Hit 150
Attack 508
Accuracy 100
Enhancement adds
+10Attack +96
+15Attack +146
+20Damage Boost +5% · Attack +61
3 random stat lines and 3 skill lines, rolled from:
Combat Speed 10.6%–12.3%
Damage Boost 6%–6.9%
Multi-Hit Chance 7.9%–9.1%
Weapon Damage Boost 7.9%–9.1%
Status Effect Chance 21%–24.2%
Might 21–31
Precision 21–31
Attack 36–48
Critical Hit 56–71
Additional Critical Damage 78–97
Back Attack Damage 78–97
Front Attack Damage 78–97
Accuracy 75–93
Block 45–59
Max MP 168–200
Max HP 337–395
Ludra's Blade of Extinction
Abyssal Forge: Ludra
Item level
102
Stat lines
3
Max level
+20
Reach
+2 m
Details
Base stats
Block 150
Critical Hit 150
Attack 604
Accuracy 100
Enhancement adds
+10Attack +114
+15Attack +174
+20Damage Boost +5% · Attack +73
3 random stat lines and 3 skill lines, rolled from:
Combat Speed 11.2%–13%
Damage Boost 6.3%–7.3%
Multi-Hit Chance 8.3%–9.6%
Weapon Damage Boost 8.3%–9.6%
Status Effect Chance 22.2%–25.6%
Might 22–32
Precision 22–32
Attack 38–51
Critical Hit 59–75
Additional Critical Damage 83–102
Back Attack Damage 83–102
Front Attack Damage 83–102
Accuracy 79–98
Block 48–62
Max MP 177–211
Max HP 357–418
Crafted gear (one chain, upgraded tier by tier)
True Dragon Lord Greatsword
Crafting
Item level
62
Stat lines
5
Max level
+16
Details
Base stats
Block 150
Critical Hit 150
Attack 365
Accuracy 100
Enhancement adds
+10Attack +70
+15Attack +105
+16Damage Boost +1% · Attack +9
5 random stat lines and 5 skill lines, rolled from:
Combat Speed 8.8%–10.2%
Damage Boost 4.9%–5.7%
Multi-Hit Chance 6.5%–7.6%
Weapon Damage Boost 6.5%–7.6%
Status Effect Chance 17.4%–20.1%
Might 17–27
Precision 17–27
Attack 30–42
Critical Hit 46–60
Additional Critical Damage 65–82
Back Attack Damage 65–82
Front Attack Damage 65–82
Accuracy 62–78
Block 37–50
Max MP 139–167
Max HP 279–328
Splendent True Dragon Lord Greatsword
Crafting
Item level
70
Stat lines
5
Max level
+16
Details
Base stats
Block 150
Critical Hit 150
Attack 413
Accuracy 100
Enhancement adds
+10Attack +79
+15Attack +119
+16Damage Boost +1% · Attack +10
5 random stat lines and 5 skill lines, rolled from:
Combat Speed 9.4%–10.9%
Damage Boost 5.3%–6.1%
Multi-Hit Chance 7%–8.1%
Weapon Damage Boost 7%–8.1%
Status Effect Chance 18.6%–21.5%
Might 18–28
Precision 18–28
Attack 32–44
Critical Hit 49–63
Additional Critical Damage 69–86
Back Attack Damage 69–86
Front Attack Damage 69–86
Accuracy 66–83
Block 40–53
Max MP 148–177
Max HP 299–351
White Dragon Lord Greatsword
Crafting
Item level
78
Stat lines
5
Max level
+18
Details
Base stats
Block 150
Critical Hit 150
Attack 460
Accuracy 100
Enhancement adds
+10Attack +87
+15Attack +132
+18Damage Boost +3% · Attack +33
5 random stat lines and 5 skill lines, rolled from:
Combat Speed 9.7%–11.2%
Damage Boost 5.4%–6.3%
Multi-Hit Chance 7.2%–8.3%
Weapon Damage Boost 7.2%–8.3%
Status Effect Chance 19.2%–22.1%
Might 19–29
Precision 19–29
Attack 33–45
Critical Hit 51–66
Additional Critical Damage 72–90
Back Attack Damage 72–90
Front Attack Damage 72–90
Accuracy 68–85
Block 41–54
Max MP 153–183
Max HP 308–361
Splendent White Dragon Lord Greatsword
Crafting
Item level
86
Stat lines
5
Max level
+18
Details
Base stats
Block 150
Critical Hit 150
Attack 508
Accuracy 100
Enhancement adds
+10Attack +96
+15Attack +146
+18Damage Boost +3% · Attack +36
5 random stat lines and 5 skill lines, rolled from:
Combat Speed 10.3%–11.9%
Damage Boost 5.8%–6.7%
Multi-Hit Chance 7.7%–8.9%
Weapon Damage Boost 7.7%–8.9%
Status Effect Chance 20.4%–23.5%
Might 20–30
Precision 20–30
Attack 35–47
Critical Hit 54–69
Additional Critical Damage 76–94
Back Attack Damage 76–94
Front Attack Damage 76–94
Accuracy 73–91
Block 44–58
Max MP 163–194
Max HP 328–384
Wise Dragon Lord Greatsword
Crafting
Item level
94
Stat lines
5
Max level
+20
Details
Base stats
Block 150
Critical Hit 150
Attack 557
Accuracy 100
Enhancement adds
+10Attack +105
+15Attack +160
+20Damage Boost +5% · Attack +67
5 random stat lines and 5 skill lines, rolled from:
Combat Speed 10.6%–12.3%
Damage Boost 6%–6.9%
Multi-Hit Chance 7.9%–9.1%
Weapon Damage Boost 7.9%–9.1%
Status Effect Chance 21%–24.2%
Might 21–31
Precision 21–31
Attack 36–48
Critical Hit 56–71
Additional Critical Damage 78–97
Back Attack Damage 78–97
Front Attack Damage 78–97
Accuracy 75–93
Block 45–59
Max MP 168–200
Max HP 337–395
Splendent Wise Dragon Lord Greatsword
Crafting
Item level
102
Stat lines
5
Max level
+20
Details
Base stats
Block 150
Critical Hit 150
Attack 604
Accuracy 100
Enhancement adds
+10Attack +114
+15Attack +174
+20Damage Boost +5% · Attack +73
5 random stat lines and 5 skill lines, rolled from:
Combat Speed 11.2%–13%
Damage Boost 6.3%–7.3%
Multi-Hit Chance 8.3%–9.6%
Weapon Damage Boost 8.3%–9.6%
Status Effect Chance 22.2%–25.6%
Might 22–32
Precision 22–32
Attack 38–51
Critical Hit 59–75
Additional Critical Damage 83–102
Back Attack Damage 83–102
Front Attack Damage 83–102
Accuracy 79–98
Block 48–62
Max MP 177–211
Max HP 357–418
Weapons shown as greatswords — every weapon type has the same numbers. Stat lines are the random Soul Binding lines; a Philosopher's Stone adds one more to any gold item.
Pros and cons
Dungeon gear
+ Costs only Odyle energy and drops fast; a high enhancement cap (+18 at item level 70, +20 at 86). − 4 stat lines, and you replace it every tier — move the enhancement with Transfer Stone: Weapon (Unique).
Crafted gear
+ 5 stat lines, and each tier is crafted from your own item — enhancement and stats carry over all the way to item level 102. − Expensive: leveling the profession (about 2M kina) plus gold materials, and crafts can fail. The middle tiers stop at +16 / +18 until you upgrade them.
Extendable weapons
+ 2 m more reach — huge for melee classes. − Only 3 stat lines. The best one (item level 102) is a rare drop in Abyssal Forge: Ludra (about 0.6% per weapon) or a pick from its weapon selection chest.
Extendable weapons by class
An extendable weapon adds a flat 2 m to your reach. For melee classes that more than doubles it; for ranged classes it hardly matters.
Class
Weapon
Reach
Extendable
Gladiator
Greatsword
1.5 m
3.5 m ×2.3
Ranger
Bow
20 m
22 m
Templar
Sword & shield
1.3 m
3.3 m ×2.5
Assassin
Daggers
1 m
3 m ×3.0
Sorcerer
Spellbook
20 m
22 m
Elementalist
Orb
20 m
22 m
Cleric
Mace
20 m
22 m
Chanter
Staff
1.3 m
3.3 m ×2.5
Melee: you hit targets that try to run and land control from further away — strong in PvP and open-world fights. In PvE you give up 2 stat lines against a crafted weapon of the same level.
Ranged: 20 m → 22 m changes almost nothing. Take the crafted weapon.
Only the three extendable weapon lines in the first table have the extra reach — it isn't shown in every client's tooltip, so check the name.
What enhancement costs
Up to +10 every try succeeds. After that a try can fail — nothing breaks, you only lose the materials and kina, and every fail raises the next chance. From +15 on you also need Amplify Stone (Unique). The cost depends only on item level.
Item level
+0 → +10
+10 → +15
54
488,150 kina 19,440 Enhance Stones
7,468,313 kina 81,552 Enhance Stones
62
559,050 kina 22,310 Enhance Stones
8,560,100 kina 93,597 Enhance Stones
70
632,050 kina 25,180 Enhance Stones
9,663,485 kina 105,672 Enhance Stones
78
704,250 kina 28,070 Enhance Stones
10,762,930 kina 117,747 Enhance Stones
86
775,100 kina 30,920 Enhance Stones
11,853,826 kina 129,832 Enhance Stones
94
846,400 kina 33,810 Enhance Stones
12,941,373 kina 141,907 Enhance Stones
102
920,400 kina 36,680 Enhance Stones
14,066,321 kina 153,970 Enhance Stones
Step
Chance
Average cost
+10 → +11
65% (+5% per fail)
see the table above
+11 → +12
50% (+5% per fail)
+12 → +13
35% (+5% per fail)
+13 → +14
25% (+5% per fail)
+14 → +15
20% (+5% per fail)
+15 → +16
66% (+5% per fail)
880,469 kina · 9 Amplify Stones
+16 → +17
50% (+4% per fail)
1,692,689 kina · 17 Amplify Stones
+17 → +18
33% (+3% per fail)
3,747,462 kina · 32 Amplify Stones
+18 → +19
25% (+2% per fail)
6,855,976 kina · 51 Amplify Stones
+19 → +20
20% (+1% per fail)
13,072,227 kina · 87 Amplify Stones
Average cost with normal luck, worked out from the game's success chances and fail bonus — your own results will vary.
Rule of thumb: +10 is cheap — do it on everything you wear. +15 costs about 15 times as much as +10, so only for items you'll keep a long time. Go past +15 only on your final weapon and gear.
What to do, slot by slot
Weapon: your biggest investment. Craft it and keep upgrading the same weapon — enhancement and stats carry over. Melee players who mostly PvP can run an extendable weapon instead.
Armor: farm dungeon sets — Vakron Sky Island, then Ferocious Horn Den — and take them to +10. When a better piece drops, move the enhancement over with a transfer stone.
Accessories: from Urugugu Canyon and Fire Temple until you can craft your own — they cost the same to enhance as armor of the same level.
Don't overspend on gear you'll replace. Past +10, enhance a cheap item and transfer the result — see the hardcore route in After 45.
Unbound kina is for buying materials, not for enhancement.
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